Digests » 137


Explaining .NET Standard Like I'm Five

.NET Core, ASP.NET Core, .NET Standard 1.1, .NET Standard 2, Netstandard, .NET Framework - so many .NETTY things, no wonder I see comments like these:

What .NET Developers ought to know to start in 2017

Many many years ago I wrote a blog post about what .NET Developers ought to know. Unfortunately what was just a list of questions was abused by recruiters and others who used it as a harsh litmus test.

Bundling in .NET Core MVC Applications with webpack

Let’s say that you have a massive MVC application. It’s a multi-page application, with JavaScript on every page. Maybe you have jQuery, Bootstrap’s JavaScript, and Knockoutjs, all of which needs to be loaded on each page, and a different set of view models for each one of those multiple pages.

Cool Patterns: Hole in the Middle

It’s been a while since I’ve written a post on here. But hey, new year, new post! In this new series, I’ll be taking a look at some useful patterns and practices that I’ve encountered in my day-to-day work that might be of use to folks out there! Today’s topic: “Hole in the middle”, a type of Inversion of Control (IoC).

Cross-Platform Graphics in .NET Core

A couple weeks ago I was browsing /r/programming and was reading about the new road-map for .NET Core and .NET Standard. I came upon a comment where someone mentioned it was in fact possible to make games in .NET Core. I had no clue it was possible to do graphics at all, so I decided to do some investigation of my own. For those who want to skip to the final source, you can do so here.