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The current plan is that C# 8.0 will ship at the same time as .NET Core 3.0. However, the features will start to come alive with the previews of Visual Studio 2019 that we are working on. As those come out and you can start trying them out in earnest, we will provide a whole lot more detail about the individual features. The aim of this post is to give you an overview of what to expect, and a heads-up on where to expect it.
Over the years, we’ve learned that sharing the evolution of Visual Studio, with you – our users – early and often helps us to deliver the best possible experience for our community. We’re excited to share today that, as part of the development of Visual Studio 2019, we’ve been looking to refresh our theme, update our product icon and splash screens, and help you get to your code faster.
In this first part of our tutorial, we will briefly enlighten ourselves on key concepts involving shaders and why it is required. We will also write our first shader application, introducing ourself to the HLSL semantics.
C# is supposed to be an object-oriented language, but it’s possible that you, as a .NET/C# developer, have been using functional programming concepts without even knowing it.
ASP.NET Core 2.2 introduces a range of new features. One of the more interesting (IMO) is Health Checks. You may use tools like Pingdom or elmah.io Uptime Monitoring to ping your website in a specified interval. Pinging a single HTML page may or may not reveal if your application is healthy or not. Health Checks to the rescue! Before trying out the code yourself, make sure to install the recent version of ASP.NET Core 2.2 and Visual Studio 2017. The behavior of health checks has changed from preview to preview.