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Unit testing Blazor components - a prototype

One of our design goals for Blazor is to offer an absolutely first-rate testing system. Writing tests for your components should be natural, produtive, and satisfying. Those tests should run fast and reliably. We’ve have a placeholder issue for this, but it’s out of scope for the initial (.NET Core 3.0) release.

Static Analysis and Dependency Injection

For quite some years now, we (the NDepend team) got some demand about resolving Dependency Injection, see this page on our User Voices. Lately we’ve been considering such support carefully but came to the conclusion that it’d be awkward. On the other hand we have alway been prioritizing features development based on user feedback and need. So our conclusions are not definitive yet. I write this post to not only expose our point of view, but eventually trigger more productive discussions.

Visual Studio Tips and Tricks: Increasing your Productivity for .NET

The .NET team is constantly thinking of new ways to make developers more productive. We’ve been working hard over the past year to take the feedback you’ve sent us and turn it into tools that you want! In this post I’ll cover some of the latest productivity features available in Visual Studio 2019 Preview.

System.IO.Pipelines — a little-known tool for lovers of high performance

Hello reader. Quite a lot of time has passed since the release of .NET Core 2.1. And such cool innovations as Span and Memory are already widely known, you can read, see and hear a lot about them. However, unfortunately, library called System.IO.Pipeslines did not receive the same attention. Almost everything there is on this topic is the only post that have been translated and copied on many resources. There should be more information about that technology to look on it from different angles.

Hardware Intrinsics in .NET Core

Several years ago, we decided that it was time to support SIMD code in .NET. We introduced the System.Numerics namespace with Vector2, Vector3, Vector4, Vector<T>, and related types. These types expose a general-purpose API for creating, accessing, and operating on them using hardware vector instructions (when available).